The Infernal Shadow

Vor Rukoth Awaits

After defeating the invading Goblins, Urist Thunderfist rewards the players with Dwarven Armor. After this, he directs them to the mainland, the country of Catarn in order to investigate rumors of recent Infernal workings in the ancient dead city of Vor Rukoth. He has one of his associates travel with them, as he has business near the city.

On the ferry heading to Catarn, after some good-natured gambling the boat is attacked and destroyed by Lizardfolk. These creatures are dealt with quickly and handily by the party under the water. Once everyone has surfaced, the mysterious dwarven companion leads the way in swimming to the mainland, staying ever silent.

Once the party reaches shore, it is not long before they come upon the tent city of Coyote’s Refuge, which acts as something of a base of operations for adventurers seeking to go into Vor Rukoth. They found their way to The Dancing Lizard, the only Tavern and one of the few permanent buildings in town. Inside they found a dwarf with a metal lower jaw named Terris Halfjaw behind the bar, who was quick with a joke and friendly enough to give the party whatever information they needed.

After a quick meeting with The Coyote (a halfling adventurer) atop his Watch Tower, the party retired for the night in a bedchamber within the tavern, only to find themselves locked in with sand pouring in from the walls. Thanks to Drodar’s light sleep, he was able to rouse the party in time and all 4 were able to bust down the enforced door amidst the incoherent rambling of Terris, who they tied up and brought to The Coyote. The Coyote promised to deal with the deformed dwarf and sent the party off on their first commission, to scout out the entrance of Vor Rukoth.

Once inside the city gates, the party were quickly faced with many undead skeleton forces, including a blazing skeleton. These beasts were torn down quickly, with the party suffering only a few minor burns and scratches. They returned to Coyote’s Refuge to their own new tent provided by The Coyote on the condition that he may commission them for whatever jobs he may have.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Defense of the Mountainhome
Because Goblins tend to hate Dwarves

The party, having formed previously, was journeying through the Dwarven Mountainhomes of the Trailback Islands. Upon finding the home of the Thunderfists and speaking with Urist Thunderfist, cousin of Morgran, they become aware of the struggle to defend the cave entrance against a horde of Goblins wishing to loot the mountain of all its rich treasures and bathe in Dwarven blood. Using their wits, weapons, and with a little help from Dwarven traps and ingenuity, the party successfully holds the line.

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